fankeron.blogg.se

Slitterhead game trailer
Slitterhead game trailer















We understand this from the elegant trousers, from the slightly crumpled short-sleeved white shirt and from the briefcase in his hand.

slitterhead game trailer

The camera movement then pans vertically revealing what looks like some kind of employee. In fact, after a few moments, a person’s feet appear in the upper part of the painting. The shot of his is very low and follows a jerky camera movement, which imitates footsteps. The asphalt is in poor condition and we quickly understand that we are in a dilapidated area. The trailer opens on the logo of the development studio, which gives way to the detail of what we immediately recognize to be an alley. The introduction: it’s a horror from the noble father The character from the introduction of the Slitterhead trailer We still decided to dedicate one special to Slitterehead to understand what might lie ahead.

Slitterhead game trailer software#

We are talking about the first game of Bokeh Game Studio, the software house founded by Keiichiro Toyama, the father of Silent Hill. That’s exactly what the trailer for Slitterhead seen at The Game Awards 2021. Yes, because we often talk about videos that simply serve to conceptualize, that is, to give a general idea of ​​what the players will expect, hoping that they will appreciate. Let’s explain in even simpler words: without these premature announcements and the consequent reactions, it is much more difficult to find the money it takes to make a video game a reality, particularly if you develop it as an independent.

slitterhead game trailer

Unfortunately, gamers often seem to be shortsighted and do not understand that for small and medium teams to have one enthusiastic reaction by the public at the presentation of their game means obtaining an essential bargaining chip to offer to potential investors, whether they are specialized publishers or financial groups looking for investments.

slitterhead game trailer

Many tend to talk about hasty announcements, because then players have to wait a long time before they can actually get their hands on the finished game. Presenting a game with a CG trailer many years in advance of launch is an essential, almost vital, function for some development teams.















Slitterhead game trailer